Business-as-a-Game (BAAG) – A New Way of Understanding Business
Business is changing fast. The old product- and market-centric logic is no longer enough. We need a game-based, human-centered framework that recognizes dynamics, roles, and value creation inside constantly evolving game spaces.
Content Overview
This page covers:
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Why Business Should Be Seen as a Game – The need to think of business as dynamic, social, and competitive.
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Benefits of Game Thinking – How game-based thinking strengthens creativity, agility, and value creation.
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What the Game Model Contains – The key elements of players, roles, game space, value chains, and dynamics.
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Illustrative Examples of Applying Game Thinking – Practical cases from AI-based platforms, Airbnb, and fast-changing industries.
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What Traditional Business Thinkers Must Understand – Differences between old market logic and game-based logic.
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Business as a Game – For People Who Don't Know Business – Explaining business in human, approachable terms.
Use this overview to get a quick sense of the page. Scroll down to read each section in detail.
1. Why Business Should Be Seen as a Game
Traditional logic: Product → service → market. Slow and predictable change.
Current reality: The speed of change now exceeds market cycles.
Core of game thinking:
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Business is social and competitive activity.
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The game space contains people, roles, and ecosystems — not just markets.
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Advantage comes from mastering the game space, not temporary market changes.
Key message:
If you wait for a "ready market," you are already too late. The game model helps you anticipate and create new growth.
[Read more: Why Business Should Be Seen as a Game]
2. Benefits of Game Thinking
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Enables fast responses and new forms of value creation.
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Strengthens people's roles and creativity in organizations.
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Clarifies the difference between value creation and the market.
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Helps manage transitions to the next growth S-curve.
Key message:
Game thinking shifts focus from products and markets to people and dynamics.
[Read more: Benefits of Game Thinking]
3. What the Game Model Contains
Game thinking is still emerging — it needs practical experience and collaboration.
Traditional models: static, structure-focused.
Game model: dynamic, role-based, centered around shifts in the game space.
Key elements:
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Players and roles: individuals, teams, leaders, customers, automation, and algorithms.
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Game space: encompasses creation, changes, and sunset of markets. Boundaries are fluid.
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Value-creation chain: from ideas to team execution; measurable with expected value (xV).
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Dynamics and cycles: adapt faster than market cycles; anticipate and respond to change.
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Iteration and learning: framework improves through shared experiences and experimentation.
Key message:
The game model is preliminary but already useful for understanding dynamic business.
[Read more: What the Game Model Contains]
4. Illustrative Examples of Applying Game Thinking
4.1 Participation Inside a Game Space
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Global participation enabled by AI allows massive collaboration.
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Competitors cooperate on tasks impossible under old market logic.
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Roles shift from defensive to proactive, reshaping the market temporarily.
Key insight:
Advantage comes from mastering the game space, not just reacting to market shifts.
4.2 Shifting to a New S-Curve
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Original market is transitional.
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Customers and providers create new roles and value chains.
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Game space moves to a new growth curve, old market is only a reflection.
Key insight:
True value comes from mastering transitions to the next S-curve.
4.3 Fast-Changing Traditional Industries
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Traditional markets cannot keep up with the pace of change.
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Value is created in ecosystems and team interactions, not only in products.
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Focus can shift quickly, e.g., from charging infrastructure to access.
Key insight:
Managing game-space dynamics matters more than temporary market disruptions.
Overall message:
Game-based thinking is not just for pioneers — it enables all participants to innovate and build the next S-curve.
[Read more: Examples of Game Spaces]
5. What Traditional Business Thinkers Must Understand
Key differences:
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Focus: Product/service → Value chain & game space
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Opportunity creation: Market → Players & ecosystems
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Model type: Static → Dynamic, shifting
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Competition: Zero-sum → Mix of competition & collaboration
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Measurement: Sales → Expected value (xV) & dynamics
Practical steps:
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Map your game space and players.
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Experiment with radical role and resource changes.
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Measure dynamics using expected value (xV).
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Iterate and learn continuously.
Key message:
Mastering the game space is the real source of competitive advantage.
[Read more: Game Model vs. Traditional Business Thinking]
6. Business as a Game – For People Who Don't Know Business
What business really is:
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Social, competitive activity where people create value together.
Why it exists:
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Competition drives innovation, but profit maximization is no longer the main goal.
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Fair, human-centered business is now the mainstream.
Examples from creative fields:
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Art & design: creators define goals; collaboration matters.
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Media & content: engagement and meaningful interaction are central.
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Games & startups: players, users, and developers shape value together.
Benefits of game thinking:
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Frees creativity
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Makes business easier to understand
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Shows temporary markets vs. real value
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Encourages participation, not exclusion
Rules and referees:
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Boundaries and referees keep participation fair and safe.
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Rules create frameworks for creativity, not limitations.
Old vs. new thinking:
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Mechanistic, market-first → Human-centered, dynamic, game-based
Summary:
Game thinking makes business understandable, inclusive, and human, giving everyone a role in value creation.
[Read more: Business as a Game – A Human Perspective]